Saturday, January 14, 2012
Here is something I must share with you. It is a company (California based - i think) who have written API software to produced nearly unlimited per-pixel detail in a real time 3D Rendering engine. I cannot wait for video games to incorporate this technology.... Just think - seeming endless maps, true to life environmental detail, realistic rocks, gravel, liquid, surface maps, 'non-polygonized' humanoid actors, and whatever else you could possibly think of. Also the kicker is that most of the processing is done by the software, leaving your hardware for the bulk of the eye candy and post processing. Check it out.